REDLINE - Sci-fi turn-based tactics on mobile!

A project in Phoenix, AZ by Cameron Dueker
000days 
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00hours 
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Cancelled by Creator

Sci-fi turn-based tactics developed for mobile with collectible card based equipment and rocking music by Vince DiCola!
Backers: 24
Average Pledge Per Backer: $87

Funded: $2,079 of $48,066
Dates: Jun 1st -> Jul 2nd (31 days)
Project By: Cameron Dueker
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$2,079

current pledge level
Last Updated: June 14 @ 16:02 -0400 GMT

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project cancelled

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Latest News

REDLINE Refit. Going Back In For Upgrades

June 14th - via: kickstarter.com
Ambitious.  That's the word I can think of to describe REDLINE.  From the beginning of development, our goal was to faithfully create a true tabletop gaming experience on mobile devices. On top of that we planned to include collectible card... (Read More)

R - DAY + 6: Just Another Mission

June 7th - via: kickstarter.com
This story originally appeared on REDLINEgame.com  “One second, I’m picking something up on my scanner.” Outside it was a dark and moonless night, but in the cockpit of her Tigercat efreet, Christine “Wax” O’Malley could count the pine... (Read More)

R - DAY + 5: The Story of REDLINE

June 6th - via: kickstarter.com
You may not think about story much, especially in a lot of video games where the story takes a back seat to the action. Even more so in mobile games where story is nonexistent 99% of the time. Why are those Angry Birds so darn angry all the time? I... (Read More)

R - DAY +4: REDLINE Nuts and Bolts

June 5th - via: kickstarter.com
As I've learned, making a video games is hard laborious work. It takes hours upon hours upon hours to code in every little function and movement and button and sound into the game to get them to be just perfect. Luckily, we had a great coder on the... (Read More)

R-DAY +3: Ask Me Anything

June 4th - via: kickstarter.com
Turns out I've been getting a lot of questions about REDLINE from other people with questions about our game so I decided to hold a little Q&A and address some of them here.  Also, I will be holding an AMA (ask me anything) on Reddit today at... (Read More)

R-Day +2: The Art of REDLINE

June 3rd - via: kickstarter.com
When I was younger and in high school all I wanted to be was an artist. I took art 3 times a day, had an amazing teacher, and wanted nothing more than to be an illustrator when I graduated. Then college came around, I started working 2 jobs, time ran... (Read More)

R-DAY +1: REDLINE's Development Team

June 2nd - via: kickstarter.com
As you may have read or seen, I'm no coder. As a teacher, I create lessons, not video games. And that was a huge challenge in making REDLINE. I personally couldn't!  So how REDLINE get made? By a group of dedicated guys I was ble to find on the... (Read More)

R-DAY!

June 1st - via: kickstarter.com
20 minutes in and we have our first backer! Woot!  It seems like it's been a long time coming to get here, but it's also been a huge blur. The past two months straight have been a race to get to this point and although I've been up for 24 hours, I'm... (Read More)

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