CVLT (a trick-taking game)

A project in Brisbane, AU by Long Tail Games (Ash)
005days 
:
23hours 
:
19minutes 

Status: Active

Unique post-trick drafting.
Backers: 247
Average Daily Pledges: $276 AUD
Average Pledge Per Backer: $29 AUD

Funding: $7,165 AUD of $8,000 AUD
Dates: Sep 11th -> Oct 12th (31 days)
Project By: Long Tail Games (Ash)
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$7,165 AUD

current pledge level
Last Updated: 28 minutes ago

89%

of goal

$8,819 AUD

trending toward
Trends are not projections. Read More >>

110%

of goal

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Latest News

Psssst... Bert wants to talk to you about a CVLT...

October 4th - via: kickstarter.com
This is a quick update to highlight this neat Instagram video that just dropped from Bert's Tabletop Games. Check it out and maybe share it around!  In CVLT players bring offerings of earth, water, air, and fire. In return the gods bless the players... (Read More)

Epic Designer Diary: The Many Faces of CVLT

October 3rd - via: kickstarter.com
CVLT IS 83% FUNDED WITH 8 DAYS TO GO Hi folks,  At a backer's request, I recently created a digital prototype for CVLT on Tabletop Simulator.  It's not a program I use for playtesting any more, but delving into the workshop files reminded me of the... (Read More)

New video! How to play CVLT 🔥

October 2nd - via: kickstarter.com
Sorry for the double update I recorded the stream session as a little tutorial video.  Check it out and let me know if you'd like to join an upcoming stream!  - Long Tail Games (Ash)   (Read More)

CVLT - live playthrough on Twitch!

October 2nd - via: kickstarter.com
CVLT IS 78% FUNDED WITH 10 DAYS TO GO Thank you so much for the support! After a few days on the road visiting family, I'm excited to see the campaign heading into the final dash towards funding.  There have been some requests for playthrough... (Read More)

CVLT joins Tabletop Simulator (& other news)

September 25th - via: kickstarter.com
CVLT IS 65% FUNDED WITH 16 DAYS TO GO Thank you so much for the support! CVLT is reaching more people every day, and I know we can bring this into the world together.  I have three news stories for this update:  Firstly, I can announce Golden... (Read More)

50% funded! And 1 weird statistic

September 21st - via: kickstarter.com
CVLT IS 50% FUNDED WITH 3 WEEKS TO GO I want to thank you so much for the support! CVLT has been a passion project for several years and I really, really want to bring it to your table.  To help that happen: can you spare a moment?  Only 1% of... (Read More)

Update: Announcing EU Shipping!

September 19th - via: kickstarter.com
This is another quick update to let you know CVLT will now be shipping to the EU!  This has been a request from the start of the campaign, and I appreciate the patience while I sorted out a distribution hub that didn't leave backers with unexpected... (Read More)

Update: Announcing UK Partner

September 18th - via: kickstarter.com
This is a very quick update that Travel Games in London is joining the campaign as our UK distributor!  Travel Games focuses on quality, quirky games with a small footprint.  I'm stoked to be working with Ben, but what does it mean for the UK... (Read More)

So what is a trick-taking game? And how is CVLT different?

September 15th - via: kickstarter.com
It's the first question I always ask when teaching CVLT: do you know what trick-taking is? There are usually three answers. Absolutely - just tell me how this is different Yeah... it's like... you might have to refresh me  No, oh god, I'm so sorry... (Read More)

Launching a CVLT classic...

September 13th - via: kickstarter.com
Thank you so much for joining the CVLT 🍷 I always wait before posting the first update, just to get a sense of the campaign's trajectory, and try to calibrate my plans accordingly. In the first 36 hours, CVLT is 25% funded with 69 (nice) backers... (Read More)

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